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Rules

Backgmmon

Backgammon is much more than a board game, it is a small piece of ancient history that has travelled through many civilisations. Its earliest relatives appeared around 5,000 years ago in Mesopotamia and Persia, where people already played race-style games using boards, pieces and dice. Over time, similar games developed into Persian Nard and Roman Tabula, both important steps towards the backgammon we know today. What makes the game special is its balance between luck and strategy: the dice decide the movement, but the player decides the plan. This mix has helped backgammon survive for centuries, remaining a social, clever and timeless game enjoyed across cultures.

Rules

Goal
Be the first player to move all your buttons into your home board and then remove them from the board. Removing buttons from the board is called bearing off. The first player to bear off all 15 buttons wins.

Setup
• 2 players
• Each player has 15 buttons in one colour.
• The board has 24 long triangles, called points.
• The board is divided into four areas. One area is made out of 6 triangles. Each player has a home board and an outer board.
• If you are the Player 1, your home board are 6 long triangles in the bottom right corner in front of you.
• The first triangle is called 1-point, the second triangle is called 2-point and like that in clockwise direction to reach 24.
• The middle line is called the bar. Buttons that are hit are placed there.

Place your buttons like this:
• 2 buttons on your 24-point
• 5 buttons on your 13-point
• 3 buttons on your 8-point
• 5 buttons on your 6-point

Your opponent places their buttons in the mirror position, staring in their bottom right corner – their home board.

Starting the Game
Each player rolls one die. The player with the higher number starts, using the two numbers rolled as the first move. If both players roll the same number, roll again. After that, players take turns rolling two dice.

Movement
• Move your buttons according to the numbers on the dice.
• Each die is a separate move.
• You may move one button using both dice, or move two different buttons.
• Buttons always move in one direction, towards your home board.
• You can land on an empty point, a point with your own buttons, or a point with only one opponent’s button.
• You cannot land on a point with two or more opponent buttons. This point is blocked.

Doubles
If you roll the same number on both dice, you play that number four times.
For example, if you roll double 4, you can make four moves of 4 points each.

Hitting
If you land on a point with only one opponent button, you hit it.
The hit button is moved to the bar in the middle of the board. A single button standing alone is called a blot.

Re-entering from the Bar
If you have a button on the bar, you must bring it back into the game before moving any other buttons.
You re-enter by using your dice to place the button in your opponent’s home board. You can only re-enter on an open point. If you cannot re-enter, your turn ends.

Bearing Off
When all 15 of your buttons are in your home board, you can start bearing off.
To bear off, use the dice to remove buttons from the matching points. For example, a roll of 4 can remove a button from the 4-point.

The first player to bear off all their buttons wins.